SFX
Transitions
Order of nature
Pace
Screen time
Transitions
Cut - a simple change from one shot to another shot
Shot/reverse shot - when an editor cuts back and forth from one person to another, whilst they are talking/interacting
Eye line match - when an editor shows us what a character is seeing
Graphic match - cutting from one shot to another that looks visually similar
Action match - cutting from a shot with movement, to another shot of that action from a different angle, making it look like one smooth movement
Jump cut - cutting a piece of a shot out and not using anything to cover the edit, such as another angle. Noticeably jumpy
Cross cutting/Parallel editing - cutting from one scene in one location to another scene in another location
Cutaway/Insert shot - when an editor adds in a short shot of something relevant to break up a longer shot or scene
Dissolve - when two shots blend together for a moment whilst transitioning
Fade in/out - when a solid colour slowly changes into a shot or the other way around. The colour of the screen can connote different things
Wipe - when a shot appears to be pushed off or on to screen. Different shapes can be used
Superimposition - when a shot or other element is placed on top of another shot so both can be seen together
Split screen - when two or more stops play on screen at the same time, but in separate sections of the screen
Montage - editing a variety shots that allow the producers to compress time. Used to connote something is changing.
Pace
long take - when the editor leaves a shot on screen for a long time without cutting away
short take - when a shot is on screen for a short time before quickly cutting to something else
flashback/forward
Special Effects
slow motion - when a shot or scene has been slowed down
desaturation - when a shot has been partially or fully drained of colour
the 180 rule
used to make positioning and eyeline in a scene cohesive, as to not confuse or disorientate the audience.
Comments